<?xml version="1.0" encoding="utf-8" ?>
<Material>

  <Name>Skinning</Name>
  
  <ShaderAsset>Tomahawk.Content\Shaders\SkinnedModel</ShaderAsset>
  
  <Technique>Main</Technique>
  <Version>1.0</Version>

  <Passes>
    <MaterialPass>

      <StaticParameters>
        <MaterialParameter name="Texture" paramType="Texture" value="Tomahawk.Content\Textures\checkerboard" />
      </StaticParameters>


      <DynamicParameters>
        <MaterialParameter name="World" paramType="Matrix" value="WORLD" update="AUTO"/>
        <MaterialParameter name="Projection" paramType="Matrix" value="PROJECTION" update="AUTO"/>
        <MaterialParameter name="View" paramType="Matrix" value="VIEW" update="AUTO"/>
        <MaterialParameter name="Bones" paramType="MatrixArray" value="" update="MANUAL"/>

        <MaterialParameter name="lightPosition" paramType="Vector3" value="EYEPOSITION" update="AUTO" />
        
        <MaterialParameter name="ambientLightColor" paramType="Vector4" value="1 1 1 0.2" />
        <MaterialParameter name="diffuseLightColor" paramType="Vector4" value="0.5 0.5 0.5 0.5" />
        
      </DynamicParameters>

    </MaterialPass>
   
  </Passes>


</Material>
